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© 2021 Deya Verdejo

Challenge / Beginner Information Overload

It can be overwhelming to learn how to knit from scratch. A user experiences information overload by simply searching for help online, often requiring more research. Even trusted knitting resource sites yield thousands of results but no clear starting point.

Young professionals in DC need a way to access resources to learn how to knit an easy project because resources available are overwhelming and too technical.

Role: UX Designer Team of 1

(User Researcher + Visual Designer)

Research / Competitive Analysis

Discovering 2 Key Factors in Learning

Competitive Analysis revealed that knitting instruction involved 2 factors in learning: 1) How users prefer to make; and  2) What environment users prefer.

MAKING

Technique (Process) / Pattern (Outcome)

ENVIRONMENT

One-on-one / Group / Self-guided

I conducted an in-depth competitive analysis to position the knitting navigator within the existing knitting community. I considered anything that would give users a possibility to learn how to knit a competitor (i.e. Google, YouTube, books) besides existing, dedicated online knitting resources.

A direct comparison of available knitting resources revealed that there is space for innovation and for a solution that provides: 24/7 availability; one-on-one guidance option; and a reduced need for extra research.

Research / Research Plan

Preparing for Interviews

Goal

Determining the ways the knitting learning experience can be improved and made more accessible for new users

Target Audience

Young professional women (20s and 30s) living in urban areas (specifically the DC area)

Research Areas

Experience with Knitting; Emotional Connection; Learning Resources; Hobby Habits; Hobbies - Emotional Connection

Research / The User

I want to learn to knit as a STRESS RELIEVING outlet that has a TANGIBLE OUTPUT

YOUNG    20s-30s

URBAN  DC Area

PROFESSIONAL  MA +  Think Tank

ACTIVE  Running

LIMITED LEISURE  Rugby 3 hrs/night

I conducted 20 to 30 minute interviews with 4 users in the DC area ages 20-30 to gain insights into user motivation.

Knitting provides users…

A creative outlet

Ownership of a project

A Personal connection to something not mass produced

Small victories

Personal growth and self care

I identified two types of users based on their goals and engagement with learning:

While the Lauren persona explained certain segments of users who value process over product, I chose to focus on Katherine and the experience of a person who has never knitted before but has limited leisure time. Katherine prioritizes a finished product as part of her knitting experience.

This persona furthered refined findings from the comparative analysis to build a solution that took the following into account:

Beginning techniques

Outcomes (instead of process)

Self-guided learning

User Flow

Simplifying Learning

IA

Enhancing Clarity

USER FLOW: SIMPLIFYING LEARNING

The research pointed me to focus on the way the targeted user learns and interacts with processing new information.

First User Flow: Techniques Prioritized

First user flow modeling a technique/process based approach (gaining experience in techniques before proceeding)

Simplified User Flow: Basic Learning

A simplified user flow illustrating basic learning concepts – learning just enough to complete an easy project

The revised user flow and broke learning down to the very basics:

Introduce tools

Introduce new terms

Introduce the process

Allow users to ask questions/get access to learning resources

Allow people to learn more after completing the flow

IA: ENHANCING CLARITY

Card sorting revealed that original IA and categorization confused users.

The biggest takeaway came from realizing that there must be balance between teaching the correct knitting terminology and providing clarity for users who had never heard of the technical terms.

Users also struggled to differentiate beginner features from intermediate learning options.

Original Site Map: Step-by-Step focus

The original site map was organized to mimic the way a user could follow a specific step-by-step learning process

Card Sorting + Revised Site Map: Better Terms

The card sorting exercise revealed that users were confused by the terminology – specifically those terms that were vague and not connected with clear actions.

ORIGINAL SITE MAP

REVISED SITE MAP

Pre Knitting Pre Knitting
Techniques Pattern Overview
Troubleshooting Knitting Library
Intermediate Resources Intermediate Resources

DESIGNING AN APPROACHABLE KNITTING EXPERIENCE

DESIGN / FEATURE PRIORITIZATION

Users wanted a way to learn how to knit focused on outcomes instead of process and learning beginning techniques.

The MVP features in the prototype were directly linked to user needs – guiding them through their first project.

Design / Wireframes to Prototype

In order to make knitting more accessible to beginners I sought to make the design FRIENDLY, UPBEAT, and HELPFUL.

The final design incorporated access to references during the pattern knitting process and a reward for beginning knitters.

Testing / Lessons Learned

2 Usability Tests + 3 Tasks

MENU

DUPLICATIVE MENUS

INSIGHT / Options were duplicative and did not indicate that the references were pattern specific

CHANGE / Enhance workflow by streamlining menu options

UNNECESSARY MENUS

INSIGHT / Some menus were not necessary to achieve knitting goals (i.e. supplies and tools)

CHANGE / Streamline menus

MEANINGLESS NUMBERING

INSIGHT / Numbers in menu did not add value as they didn’t indicate order or priority

CHANGE / Adjust design and only use numbering to indicate order of items or ranking

INCONSISTENT GESTURES

INSIGHT / Use of buttons vs. swiping to move ahead throughout experience is not consistent

CHANGE / Make gestures consistent to enhance flow

‘UNDISCOVERABLE ‘ FEATURES

INSIGHT / Users did not discover in-pattern features (“navigator”) in app

CHANGE / Make pattern navigation priority – add onboarding screens with concrete references to features

ITERATION / PRIORITIZING PATTERN NAVIGATION AND ENHANCING USER FLOW

The usability tests revealed there was still more work to enhance the Knitting Navigator and to provide users with an easy way to learn to knit. While many of the changes are low effort (Menus and Gestures) the key insight was the need to ENHANCE DISOVERABILITY AND GUIDE USER TO NAVIGATING PATTERNS.

Going forward I will PRIORITIZE PATTERN NAVIGATION and study INSTRUCTIONAL DESIGN methods as well as “non disruptive navigation” experiences such as KINDLE to enhance user flow.